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WOW Dungeon : After just one week, developers change 7 of the 8 dungeons!

The third season of WOW : Dragonflight has begun, and all the fans of the wreckage are once again entering the Mythic+ dungeons. But the balance is a bit "complicated", to say the least.

While some dungeons are particularly easy, others are quite challenging even at lower ladder modifier levels. The infamous "bat walk" in the Rabenwer region in particular resulted in many deaths, some of which were unavoidable.

 

 

Blizzard is now making improvements and further scrutinizing the individual dungeons. A total of 7 of the 8 current dungeons will be undergoing some modifications, with gains and nerfs in almost all current dungeons.

 

What changes will occur?

 

Atal’Dazar

  • The required enemy forces count for Atal’Dazar has been increased.
  • Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
  • Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
  • Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
  • Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
  • T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
  • Monzumi’s Wild Thrash range increased to 100 yards.
  • Yazma
    • Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
  • Priestess Alun’za
    • Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
    • Spirit of Gold’s health increased by 33%.

 

Murozond’s Rise

  • Tyr, the Infinite Keeper
    • Radiant Barrier damage absorb reduced by 15%.
    • Radiant Barrier refresh damage reduced by 25%.
    • Timestream Anomaly’s Untwist damage reduced by 20%.
    • Time-Displacement reduces the creature’s health by an additional 10%>
    • Time-Displacement on death damage effect reduced by 50%.
    • Increased the cooldown of Double Strike and Triple Strike.
  • Chrono-Lord Deios
    • Chrono-Lord Deios health reduced by 10%.
    • Infinite Corruption damage reduced by 20%.

 

 

 

Throne of the Tides

  • Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
  • Vicious Snap Dragon’s Razor Jaws inflicts damage every 1.5 seconds (was 1 second).
  • Vicious Snap Dragon health reduced by 20%.
  • Gilgoblin Aquamage health reduced by 20%.
  • Gilgoblin Aquamage’s Aquablast cast time increased to 4 seconds (was 3.75 seconds).
  • Tainted Guardian’s Swell damage reduced by 15%.
  • Naz’jar Sentinel’s Crushing Depth heal absorb amount reduced by 15%.
  • Ozumat
    • Blotting Barrage damage reduced by 15%.
    • Blotting Darkness inflicts damage reduced by 25%.
    • Neptulon’s Cleansing Flux duration increased to 12 seconds (was 10 seconds).
    • Foul Bolt now has an 8 second initial cool up.
    • Splotch spawn closer to the Ink of Ozumat.

 

Galakrond’s Fall

  • Risen Dragon’s Necrotic Outburst inflicts damage every 3 seconds (was every 2 seconds).
  • Coalesced Moment’s Tainted Sands no longer does damage immediately and its duration has been reduced to 7 seconds (was 9 seconds).

 

Darkheart Thicket

  • Oakheart’s Crushing Grip throw damage reduced by 15%.
  • Maddening Roar increases damage dealt by 20% per stack (was 25%).

 

Black Rook Hold

  • Felspite Dominator’s Sic Bats! will now command up to 4 bats to attack their target (was unlimited).

 

Waycrest Manor

  • Matron Alma’s Lingering Dread should prefer non-tank players.

 

 

When do the changes take effect?

 

Enhancements and nerfs went live on Wednesday after maintenance, coinciding with the start of the second week of the season. Then, at the start of the first "Brutal" week of the season, you can benefit from the nerfs, or see how much the enhancements affect Bosses.

 

 

How do you feel about these enhancements and nerfs? Are they necessary and important? Or are they too early and too severe?

 

(The above is from the official Blizzard community forums