With the arrival of 2024, RAID Shadow Legends ushered in a new year and officially celebrated its fourth anniversary in early 2023. 2023 is filled with a lot of game-changing things, from new rare tier champions to multiple new game modes. Let’s take a look.
Towards the end of 2022, we saw the addition of artifact ascension, with the release of The Sand Devil’s Necropolis. Then in 2023, Plarium added accessory ascension, with the release of the Phantom Shogun’s Grove. These are very difficult areas, with tough bosses that are an end-game opportunity to further enhance some of your best gear.
2023 was also the year of Mythical. Plarium introduced not only Mythical gear via the new Hard Dungeon modes but also Mythical Champions as an even rarer tier above Legendary.
Primal Shards became a new rarity of Shard, where there would be a baseline rate of 1% to summon one of the new Mythical champions. These are champions who have 2 different forms, requiring a new tier of Mythical Tomes to max their abilities, and are some of the most impactful champions in the game able to fill multiple roles. There are many Raid:Shadow legends accounts with Primal Shards on IGV.
When Primal Shards were first released, they cost about $8-10 a piece, but over the next few months, most packs seem to be charging about $5 a piece for them, which means Plarium’s economy considers Primal Shards to be about ⅓ as valuable as a Sacred Shard. We did not see any guaranteed summon events, or limited-time fusion/fragment events for Mythical champions as of yet.
For the first time, Plarium introduced a mode for players to go head-to-head against each other in real-time, via the Live Arena. This brought about some other changes like the Great Hall being split into Affinity Bonuses and Area Bonuses, new gear sets Impulse (12% SPD, 30% Chance to Reduce Cooldown) and Zeal (25% CDMG, 7.5% Damage for every 25% HP of opponent), along with a new Void legendary champion, Quintus the Triumphant, as a reward for progressing deep in the Live Arena.
The Live Arena is a mode that is only open during certain times of the day and has kind of settled into a place where most players don’t participate in it daily, rather choosing to just do battles here and there when they feel like it.
Hydra Clash was also introduced, as an end-game opportunity for clans that are hitting the Hydra Clan Boss consistently, to test their total damage vs each other to earn extra rewards. This mode puts a group of 5 clans against each other, where the top 3 get bonus chests as a ranking reward.
The new content that was probably overall most positively received, was The Cursed City of Sintranos. This is kind of a Doom Tower 2.0, where players will be incentivized to build many different champions, build many different teams, and try to conquer as many stages as possible to work towards the ultimate goal of acquiring a Mythical champion reward, Karnage the Anarch. ranking reward.